5 THINGS to take your Architecture Images to the Next Level!

5 THINGS to take your Architecture Images to the Next Level!

[Music] so do you want to know the five things that can take your architecture images to the next level you’ve come to the right place because in this video I’m gonna show you all the essential stuff to look for while visualizing your projects hey guys Oh graph fixing here my name is Oliver and welcome back to the channel if you’re new here don’t forget to subscribe I post new videos weekly all about architecture visualization and representation i’m also on instagram at old are graphics so go follow me there so you don’t miss any new updates alright so i’ve been wanting to make this video for a while now this list is the combination of the things I always go over when creating my own architecture images Plus this is also some common mistakes I often see students making when trying to visualize their projects now keep in mind that this is my own opinion and it is what I use doing my post productions of course for other people this can vary a lot and also in the world of architecture visualization we are all aiming for a final product there are several ways you can get there usually you have a 3d software for modeling then you use a render engine to create a base image and eventually we’ll end up in Photoshop to post product image my workflow consists in spending much more time over Photoshop than on the actual render engine like v-ray for example so this 5 point list will help you no matter what type of software and workflow you use and to be honest if you give these 5 items a closer attention while visualizing your images you’ve got a pretty high chance of having an amazing result at the end so without further ado let’s jump into it number 1 framing so the way you frame your images can really make or break your post-production if you don’t frame it properly you will actually matter how good your render is and how many effects you add in Photoshop I’ve said it many times already but you have to think as if this was an actual painting or drawing we are trying to present the actual project in such a way that is aesthetically pleasing plus the correct framing should help you with what you’re trying to tell with the image for example the better you choose the framing the easier it will be to present your project to the professor and to the client because the image should talk for itself keep in mind that everything I say here counts for either exterior or interior scenes all right focus on eye level images your building will be used by someone and they will look at it from my level I see a lot of people showcasing their designs mostly from above usually first and second year students I mean there’s no problem with having one or two shots to show a great eye area view it helps you understand the contest of which the architecture building is inserted I like those as well but one or two and that’s it focus on how the building will be perceived from the street also please always align verticals I cannot stress this enough align verticals there’s nothing uglier than those distorted looking images unless you were actually aiming for a distorted one like those looking to the sky images but that’s an exception it’s just like a proper real-life architecture photo 90 degrees verticals will help you have a better overall composition for sure now if you’re doing a frontal image also make sure you’ve got the horizontals as flat as possible it causes some strangeness if you have a for surrender and the house looks like it’s going downhill I’m showing you these examples using Sketchup because once you’re in Photoshop there’s no way to reposition the camera so you got to make it right on the 3d software the verticals can be fixed over Photoshop and also the canvas size which we’re going to talk later now when deciding where to frame your project consider those compositions fundamentals you learned in first year of architecture school rule of thirds asymmetry and symmetry balanced composition and so on this building is the School of Architecture of San Paolo University in Brazil designed by Villanova Chivas and if I were to frame it into an image I would probably choose this scene here not on the center but on the edge with the same space left to the side and top this is an aesthetic preference but it also dialogues a bit with the rule of thirds and I feel that it takes good use of the canvas as well alright that’s a lot of things under the framing topic but let’s move on and talk about depth a great image has a balanced composition and that is not only in terms of screen elements but also depth wise what I’m trying to say here is that the viewer can really dive in in a field environment if the image has a foreground middle and background working out together to create a sense of depth for example it can be a foreground with a tree a plant a person or even intentionally nothing then the middle ground will be your subject of focus usually your design then a background to set the place and understanding of the location talking about that leads me to the third item which is story your architecture renderer has to express more than just what’s going to be built it has to tell a story portray an atmosphere a mood these stories have to be subtle it’s not a comic book by enemies but for example with the image that we did over the post-production course in my opinion shows a pretty good example of it it shows this couple enjoying their weekend at this cabin she’s looking over the valley while he might be relaxing over the living room the oven is turned on cooking something as the smoke blows up with wind it’s settled but it’s there got it it would be a completely different mood if I had placed the people in other activities and/or overcrowded the place usually cutouts will better help you represent these moods and stories but that’s not an obligation an empty room can say a lot as well let me explain this one the fact that it has only that one guy in the atrium and the image has a very low camera point emphasizes the amplitude and the greatness of this space the image kind of transmits the breathtaking sensation you would have if you entered this room the fourth item is canvas proportion this one was mentioned already over the collage video but it is also really important topic for architectural visualizations in general we are tied on usually creating images on a landscape 16 by 9 ratio it is our standard monitor proportions so in order to maximize her screen space we tend to use it I even remember when I was an intern and a pretty big office here in my city where all the renders were done in sixteen by nine no exception so that they could fit in a PowerPoint to then be presented over a TV to the client if you think about it it kind of makes sense but often times with exterior scenes especially they get very cramped the sky plays a major role in the composition it let the focus of the image breathe and it balances out the canvas what I’m trying to say here is you take advantage of the canvas proportions I think where it’s going to be displayed to set your image ratio I really like squared images for my own personal projects but I usually play according to the board on the same topic we can discuss overall proportions on the image how much of your image we’ll use for each type of element this the thinking she’d come in while you’re still choosing your scene what type of shot would you like to do you can be one that shows your building from far away and you have a much deeper understanding of doing torch or a close-up shot you focus on the entrance so basically each decision will set the mood and go over post-production so we’ve checked framing Deb story and canvas proportion but there’s still one major topic left and if we screw this up he will ruin everything we did correctly and that is colors I know I owe you guys this video about color basics and color theory and I’m working on it but in the meantime let me show you how you can use colors to improve your architecture visualization the first thing is the image color palette just like any other piece of art clothing interior design and so on the image has to be appealing to our eyes one way to do that is to follow some sort of color scheme just a quick note the color scheme here is much more settled than a collage or 2d drawing there are several websites that can provide you plenty of samples to give you ideas but the best way to learn is to analyze references from professional archivist offices I tend to avoid very saturated colors those colors usually make the image very aggressive to the eyes also all the colors and cutouts and objects you insert should be chosen with intention I really love to tweak people clothing colors to achieve a specific effect and make the image as a whole much more pleasing another thing that you can do is use color temperature to induce some moods if you’re in a colder environment lower the color temperature just like if you have a coastal building the shade X day of fun youth and energy ramped it up now this video talks about post-production images they have a bit of realism but does not seek that ultra realistic result if you’re someone that works focused on producing images for other architecture offices great you should of course push yourself to achieve extraordinary results but if you’re a practicing architect the visualizing architecture is a part of your job and not the only thing you do in a day then you should optimize to achieve a great result without spending more time than you should awesome these are the five items that will definitely help you make better images but there’s one less thing that I would like to mention that is not a proper item I would say but I feel that it’s important to highlight which is details and imperfections if you want to get one step closer to realism you should pay attention on how the real world is nothing is perfect the four isn’t that uniform surface just like the concrete isn’t a regular even finish there are cracks and stings and holes if there’s a tree around usually there will be leaves on the floor depending on the time of the year and the plant of course there will be scratches on the metal that will be furniture misaligned and things over the table got it all the things mentioned in this video are the things that I look for with my images things that I have to push myself into making it better each time and with time he will eventually get the hang of it it’s not a room it’s a constant learning process so I really want to know about you guys what are the things you go after when visualizing architecture images did I miss anything really important let me know in the comments below share some knowledge with the others this model from the architecture school of San Paolo was provided by the website exemplary architectures I’m going to leave the link in the video description if you guys want some good 3d models to practice you should definitely check it out also i’ve got a course that teaches the workflow of architecture post productions the link will also be on the video description for those interested the food PSD from this image will be over a Gumroad page you can check it out in the video description as well so I did this one quickly for this YouTube video to illustrate all the things mentioned and I really loved what came out of it now I bet after watching this video you can already spot the five points right all right thank you so much for watching don’t forget to Like subscribe and drop your questions below if you have any also have you seen our last video about how to use Google Maps and Photoshop to present au urbanism project check it out here alright that’s it for me see you in the next video bye you

45 thoughts on “5 THINGS to take your Architecture Images to the Next Level!

  1. The imperfections part at the end is so true. Putting imperfections in renderings will help them seem much more realistic. Great vid👍

  2. Architectural visualization is such a wide topic however you provide a good point of interest which really need to focus in visualization. Thank you! Hoping for another interesting and informative architectural presentation. We are "HUNGRY" to learn more from your experience and perspective. 🥰

  3. Very helpful video ^^
    In witch software do you work from A to Z ?
    And what do you think about a grey render without colors ? ( if you can do a video about how to make a cool one ^^)
    Tnaks a lot Oliver 😀

  4. Great Video . I have some similarities with your focus in making your renders better, maybe what is missing that by seeing your work you have achieved is Lighting/Shadows. That's a very important part when seeking realistic results.

  5. great! I always try to do all the steps mentioned here. watching this made me feel more confident 🙂 keep up the great job buddy.

  6. Great Video really appreciate your great points I'm still learning and definitely I have your significant points engraved in my mind FDSCC, God Bless💖

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