Depth Of Field with 3ds Max

Depth Of Field with 3ds Max

in this lesson I’m going to show you how to add depth of field to your renders depth of field is something that can be added in your camera so here’s a few examples in the real world and you can see it adds some photo realism to your images so let’s take a look at how we can do this in our scene so if you open up your scene and we’ll go to the top view by pressing T is there to zoom out press F3 to see the wireframe and what we do is select our camera we’ll right-click it move holding shift will drag it in the y-axis make it a copy I’m gonna call it DOF_1 that’s the field Okay. and if you press C you’ll go into that viewport we’ve still got clipping ON so if we click here select camera go to the modifier and find clipping, turn that OFF. Now I think it’d be cool if we zoom in on the pillows here so using the middle mouse button we can navigate and also using the tools down here we can zoom in and pan around I think it would be better if we do it as a square image so if we got to the render setup and let’s turn the padlock off and we’ll make it 1200 by 1200 and let’s just line this up to get Interesting scene we can actually turn OFF snaps to make it easier to navigate yeah I think somethings along them lines looks pretty cool so also make sure you’re safe frames are on if you want to see what you’re gonna render you can do that by pressing shift F now if we go back to the top view my pressing T Z and we press F3 so we want to make sure our cameras are targeted and we want to enable depth field and we’ll change our camera to 35 mm and we’ll also put on specified of view and you want to have that on around 51 and bring your aperture down to 2.5. Then using this we can zoom in and out where the target is is where it’ll be in focus so around 82 looks good. and now if we go back to the camera view turn OFF the wireframe and we wait a minute you’ll see the effect it’s having the viewport. so our pillows are in focus so if we go back to the render settings and in v-ray and output to frame buffer and we’ll change that to a new folder we’re going to depth field and we’ll hit save and then you can hit render now the depth field will add some render time but it looks great. so when that’s finished rendering you should end up with something like this you can then go ahead and use the post production techniques I showed you in the Photoshop tutorial so in this lesson we’ve learned how to create close-up cameras and in depth field.

One thought on “Depth Of Field with 3ds Max

  1. Good content here man, I'm really appreciate it.
    But Im wondering how can your viewport became blurred after you set the camera DOF without you render it first?

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