Getting Started with SketchUp – Part 3

Getting Started with SketchUp – Part 3


Please be sure you have watched the previous
Getting Started videos, we’ll build on the concepts learned there. In this video we’ll create an interior room,
something that you may create to test out paint schemes or furniture arrangement. We’ll
build out the basic room, apply some simple colors, and then use the  3D Warehouse to
find furniture we can put in and arrange. If you were creating your own space, the first
thing you’d need to do is to take some basic measurements of the size of the room,  and
where windows or other prominent elements are to accurately recreate the space. We know how to draw accurately in SketchUp
from the previous video, for our example let’s begin by drawing a room that is sixteen feet
wide by twenty feet long and Push/Pull it up nine feet. When you are working only on an interior room,
it’s often helpful to erase some of the walls and we can always draw them back in
later. Using the eraser, erase this corner edge which will delete two of the sides. You’ll
see the inside surfaces are a different color from the outside surfaces we’ve been working
on, but it will have no effect on our example and we’re going to paint these surfaces
anyway. Navigate to get a good view of this back surface,
let’s use a new tool to help us lay out some guide lines. The Tape Measure tool can
measure between points in SketchUp, but it will also create guidelines we can reference.
Click once on this corner edge and start moving your cursor this way, type 40 inches to create
a guide 40 inches from that edge. Now repeat this process from the opposite edge. Create
a guideline that is 24 inches high, and a final guide that is 18 inches down from the
top edge. With these guides in place, let’s add detail
to our room by creating a built in structure. Draw three rectangles using the guide intersections,
here..  here..  and here. Now we can delete our guides. You can delete
guides with the Eraser tool, but some of our guides are now hidden behind edges. You can
see this by zooming out. Zoom out far enough to see all the guides and erase them, or you
can also delete all the guides in your model by going to the ‘Edit’ menu and choosing
‘Delete Guides’. Navigate back into our room. Use Push/Pull
to pull this middle surface out 24 inches. Now pull this lower surface out 18 inches.
We need to pull the far surface out 18 inches as well, but rather than manually inputting
the distance, we can use inferencing. Click once with Push/Pull on the far surface to
start pulling it and leave the surface with your icon. Watch how hovering over various
surfaces will pull it out to match. We can simply infer to this near surface and click
on it to finish. Try again on these upper surfaces. Pull one out 12 inches, then pull
the other surface out and watch how it will infer to the other surfaces. Remember, you’ll
click once on the first surface to start the Push/Pull, but you’ll finish by clicking
on the other surface. It’s good modeling technique to keep your
model clean. Let’s erase these extra edges created from our Push/Pull. Anytime you have
surfaces that are coplanar, you can erase the edges separating them. This is called
healing the surface. Zoom in if you need, to erase the unnecessary edges. We need to navigate to the other side and
erase those edges as well. When you do, it’s tricky to find the ideal view and it’s easy
to orbit outside of the wall surface. Try this: navigate back to a full room view, then
choose the Zoom tool. Look down in the Measurements box, it shows your field of view is 35 degrees.
You can change this just like changing the lens of a camera, allowing us to see more
perspective in our view which is particularly useful for interior scenes. Type 50 and press
Enter. Now the field of view shows 50 degrees and we have a broader view of our scene. Navigate
back to the corner and find a good view to erase the extra edges. With that done let’s turn our attention
to creating some windows. Navigate to a good view of this wall, and use the tape measure
to create a guide five feet from the far wall. Create another guide 30 inches from the first. Now create a guide from the bottom edge, and
infer to our built-in structure to finish it. Do the same from the top edge so our windows
will line up with other elements in our room. Draw a rectangle using the guides for our
window. Our room will have three windows on this wall, and they’ll be 18 inches apart. Create
a guide 18 inches from our new window. Now select the new rectangle then the Move
tool. Move the rectangle from this lower corner and start moving it along the wall. While
still moving the rectangle press the Ctrl key on a Windows machine or the Option key
if you are on a Mac. This leaves the original shape and creates a copy for you to move.
Use the guideline reference to place the new rectangle. Practice this again for the third window,
create a guideline 18 inches from the new window, select and move a copy of the window
by pressing Ctrl or Option on a Mac, and remember to move it exactly by moving from a corner
to a corner. We are finished with the guides, so go to
the Edit menu and choose ‘Delete Guides’ to erase them all. To make the windows more
detailed, we’ll use the Offset tool, and introduce some new tips to help you work quickly. Zoom into one of your windows and offset the
surface inwards three inches, then select the inner surface and offset it one more inch.
Now use the Line tool and draw two crossing edges from the mid-points of the inner surface. Finally, select one of the new rectangles
created by the crossing edges, and offset it in half an inch for a window mullion. SketchUp
will remember the last distance you offset, so rather than typing in a value for the remaining
window mullions, select another surface. Then using the Offset tool, double click on that
surface. It will offset it the exact amount of the last offset. Try again on the remaining
two rectangles, select the surface, then use the Offset tool and double-click to quickly
offset it by the last amount. Double-clicking also works with Push/Pull.
Try selecting then pushing one of the windows in, then select a new window and double-click
with Push/Pull on a different window. Continue this for all windows, select the surface,
then double-click with the Push/Pull tool to push it the same distance. To push the window mullion back, let’s first
zoom in and erase the crossing edges to heal this into one surface, then push it back,
and also pull the other surfaces in or out to create an interesting window and frame. Now we need to repeat this process for our
remaining windows, and because we’ve built one, we can use inferencing to quickly repeat
the process. For example, I can offset this surface from this lower edge, and infer to
our completed window for the correct distance. Although we are offsetting the whole surface,
choosing the right edge to start the offset will determine which inferences are available
to you, so in our example we want to offset from horizontal edges to infer to parallel
edges. Offset the frame inferring back to the complete window // divide the windows
with 2 edges drawn from the mid-points // then offset one surface using this inference // and
the remaining window surfaces by double-clicking as before. Use Push/Pull and inferences to complete this
window so it’s an exact replica of the first window. This third window is available for you to
continue practicing on. Repeat the steps we’ve taken to replicate another window. Of note, we are drawing these windows manually
to practice these drawing techniques, but in our next video and other videos you’ll
learn about better techniques for creating copies and repeated elements, but that is
beyond the scope of this video. At this point our example has some interesting
details, but color would help a lot. Let’s apply some paint and materials. Applying color is one of the few tasks that
is slightly different on a Mac vs a Windows machine, so we’ll cover both. The basics
are the same though, pick a material and paint it to surfaces in your scene.
Select the Paint Bucket tool to bring up the Color or Materials browser. On a PC you are
shown a default palette of colors to pick from and on a Mac you are given a color wheel
to pick colors from. Choose a color and then click on a surface to paint that color. Continue
painting surfaces in your model, pick different colors and try some various color schemes
in your model. Navigate around as needed to get different sides for your walls, but don’t
paint the windows yet. For the windows, we’ll introduce a tip to
make the process easier. To start let’s pick a pale bluish color to represent the
glass in the windows. The trim however has lots of little surfaces to work around and
paint. Try this: since our window trim is all still the default blue color, we can paint
it all at once by holding the Ctrl key on a PC or the Option key on a Mac. Choose the
trim color, hold down the Ctrl or Option key and click on one window trim surface to paint
all connected surfaces of the same color. With one window done, we can quickly complete
the other two, however we need the bluish window color again. With the Paint Bucket
active, hold the Alt key on a PC, or Command key on a Mac to turn the paint tool into a
sampling tool, then click on one of the painted windows to sample and pick that color for
use. Now paint the remaining windows then hold Alt or Command again to sample the trim
color, then paint the remaining trim as before by holding the Ctrl or Option key. In SketchUp you can apply full textures and
materials, not just colors. On a Windows machine click the house icon to see what materials
have been applied in you model and open the fly-down menu to access textures to paint
in your model. On a Mac choose the brick icon to access additional textures. Paint some
more materials into your scene as you’d like. It’s also possible to create your
own textures to use in SketchUp; see our documentation for more information. To complete this example, let’s add some
furniture from the 3D Warehouse, which is an online repository of millions of models
where anyone can upload and share SketchUp models. As long as you are connected to the
internet, you can search the 3D Warehouse directly from SketchUp. Go to the ‘Window’
menu, and choose ‘3D Warehouse.’ From here you can browse or search for any models you’d
like. Searching for “chair” will return thousands of results, so be more specific
to refine your results. Simply click on one of the results, then click download to place it in your model. With the new model in your scene, let’s
look at how to properly move it around the room. The chair is grouped together, and we
will learn more about groups in the next video, but objects that are grouped can be moved
and rotated like a single object with the Move tool. Select the chair, then pick the
Move tool and hover the cursor around the chair. There is a bounding box indicating
the group, and small red points show up on different sides. Hover over one of the red
dots and a rotation gizmo appears. Click on the red dot to rotate the chair in that axis,
and click again to finish. You can rotate freely, or in 15 degree increments by hovering
the cursor close to the rotation gizmo. Orient the chair as you’d like, and let’s
talk about moving it in your scene. You may want to move the chair over here, and suddenly
it’s buried in the floor! Probably not what you expected. Let’s undo that. When you
move objects in SketchUp, you always need to be aware of where you are starting and
finishing the move. For example, if I click on the armrest to start moving the chair,
it will move that point to other elements in the scene that I hover over. To be sure
the chair stays on the floor as I move it around, I’ll move it from a point that should
touch the floor, the leg corner for example. Now I can move it easily to another point
on the floor. Another way to quickly move it is by pre-selecting
the chair, then using the Move tool, I can click on some point on the floor and move
to another point on the floor. Remember though that you started moving from this point on
the floor, so you must move to another point on the floor. You could still move the chair
up by moving it to some point on the wall. Always be aware of the red, green and blue
directions as well, so you don’t accidentally move the chair straight up. Remember as well
you can press the Ctrl key on a PC or the Option key on a mac to create a copy while
moving the object. Now practice by finding more items from the
3D Warehouse to add to your scene, and placing them around the room. In the next video we’ll learn more about creating
groups and copying objects by creating a small table.


100 thoughts on “Getting Started with SketchUp – Part 3

  1. Too fast. Cannot see where the cursor is placed. Have to keep rewinding video to watch again sometimes 2 or 3 times.

  2. I almost signed up for Lynda.com for paid instruction on using SketchUp. If I were to use this program for Professional use, I would of gladly paid. Just to get the basics down for a remodel, this is working out perfectly. I am in no way saying Lynda.com isn't worth it, it's a magnificent learning program, and have used it in the past. This is working out great for my purpose at this point for now.

  3. When I try making the windows with the lines that cross each other at 6:40, I don't get 4 separate rectangles, only 2. What am I doing wrong?

  4. ខ្ញុំពេញចិត្តណាស់តែសូមនិយាយជាភាសារខ្មែរសូមអគុណ

  5. for repeating the same window and i selected all the window then i copied and pasted it into the rectangles we already did is that ok ?

  6. I really wish you'd get with the metric program! Luckily, I deal with old men on a daily basis, so conversion isn't difficult…just annoying. Otherwise, thanks for the vids!! 🙂

  7. These were very good videos. Luckily, I have two monitors. Pausing the video on one monitor allowed me to catch up on the monitor with the program running.

  8. Who cares about the units. The important thing is the content of the procedures. Please use your brain a little.
    All theese videos are just great for beginers like me. Thanks a lot for teaching us.

  9. mas ca gamda bideo esto sinhe é cultura ficei emocioneado borreime todo em lagrimas afins
    Responder
    R4fael Lima
    R4fael LimaHá 1 minuto
    noa noa
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    DUKE FÃ
    DUKE FÃHá 1 minuto
    queres acabar comigo rafa?
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    R4fael Lima
    R4fael LimaHá 1 minuto
    eu tb noa
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    Tomas TF
    Tomas TFHá 1 minuto
    n gostoa da minha bida
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    R4fael Lima
    R4fael LimaHá 1 minuto

  10. Getting Started with SketchUp – Part 3
    SketchUp
    SketchUp
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    Adicionar a Partilhar Mais
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    Publicado a 29/03/2016
    Learn the fundamentals of SketchUp by following along with this video series. Each video is a mini-project that will introduce new tools and essential techniques to the SketchUp work flow.

    This is Part 3, which focuses on an interior space. You will use the Tape Measure tool to create reference edges, learn more about the Offset and Push/Pull tools, copy objects and finally paint surfaces and bring in additional models from the 3D Warehouse.

    http://sketchup.com/
    http://forums.sketchup.com
    https://facebook.com/sketchup
    https://twitter.com/sketchup
    https://instagram.com/sketchup_official/
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    Adicionar comentário público…
    Os mais recentes primeiro
    Chill Tube
    Chill TubeHá 8 mesesComentário em destaque
    this series is a LIFE SAVER 😀
    Responder 11
    R4fael Lima
    R4fael LimaHá 31 segundos
    eu quero que sejas burra e loira
    Responder
    DUKE FÃ
    DUKE FÃHá 50 segundos
    Responder 1
    Tomas TF
    Tomas TFHá 5 minutos
    ganda bideo o malhor na mainha opininum obgado
    plla atencum
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    Sergio Quevedo
    Sergio QuevedoHá 2 semanas (editado)
    Who cares about the units. The important thing is the content of the procedures. Please use your brain a little.
    All theese videos are just great for beginers like me. Thanks a lot for teaching us.
    Responder 1
    Benko Zoltan
    Benko ZoltanHá 1 mês
    Love everything about this training series. I love it so much that I can forgive that you are not using the metric system :))
    Responder 1
    Jpolizzi9
    Jpolizzi9Há 1 mês
    somethings only work when they feel like it
    Responder
    John Anderson
    John AndersonHá 1 mês
    These were very good videos. Luckily, I have two monitors. Pausing the video on one monitor allowed me to catch up on the monitor with the program running.
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  11. Why is it that when I draw a rectangle, depending on which direction I drag the cursor and enter exact dimensions, the rectangle does not end up oriented the same way? It's as if it doesn't know which is the x and y axes in your entry. For instance, I can enter 5', 20' for a 5 ft by 20 ft rectangle, but it will end up either being 5' in the x direction or 5' in the y direction depending on how and where I place my cursor on the screen while entering those numbers in the lower right box. Is there some rule for not making this happen. In AutoCAD the first number is always the X direction number and the second is the Y direction number.

  12. Also, it DOESN"T depend on which way you move the cursor more, despite what another poster said. They said that the measurement box takes the first number as the number in the direction you moved your cursor MORE. Nope doesn't happen. Try this….select the rectangle tool, place it on the origin and drag it MORE in the green axis direction, and type in 5',20'. It will draw a rectangle as 5' in the red direction and 20' in the green direction (which contradicts that poster). Now using the rectangle tool again place the starting point of it at the mid point of the right long edge of the rectangle you just made. Drag the cursor MORE in the red direction and type in again 5', 20'. The rectangle now is 20' more in the red direction and 5' in the green direction. Is this a bug in the software? There's no rhyme or reason or logic to it. It would seem that you NEED to know and want to know which way this longish rectangle is going to end up when you are drawing and don't want to HOPE it's going to go in the right direction.

  13. Warning this is only for sketchup pro not sketchup make!! Very disappointed! Needed to use this program for a school program and I can only use sketchup make! 😩

  14. funny how in sketchup creating n-gons by removing "extra" lines is called healing the surface lol, it might look neater, but is not a good 3D modelling practice…

  15. I found that pulling into the room to create the design of the wall very helpful. Creating a clean wall on the other side. This video helped me correct my idea design. Thank you!

  16. Need some help…I have followed everything and it is working perfect until you get to the point of coloring the window frame. My issue is I can not get the color wheel to come up at all. When I close the materials window and open it as the default I get the window with all the textures/materials. Is there a way to get only the color wheel? I've tried using the edit option but everything is grayed out. Please any help appreciated. Great Video btw!! Oh yeah, using a windows 10 pc.

  17. I am using trial version, when I try to add a 3D object from 3D warehouse, the object is always bigger than my sketch. this is due to trial version or there is something to adjust? Please advice

  18. The one who also experienced the same problem of entering 40'' and so forth don't include the apostrophe, I struggle a lot figuring this out :P, thank you so much man I appreciate it a lot

  19. Really enjoyed and learnt a ton from watching these video series.

    For duplicating the windows, I learned that by grouping the window elements into a group and then creating a component of the group and then copying the component is far more efficient. When making future changes to the component, will also apply changes across to all of the copies of the component. I bet this workflow is covered in later videos.

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