Google Maps and Photoshop – Designing better streets

Google Maps and Photoshop – Designing better streets


[Music] what’s up guys or graphics in here welcome back to another video today I’m going to show you the process of reifying a street directly into Photoshop no 3ds software needed just for plain image editor and this workflow allows us to design and come up with solutions not based on imaginary or virtual spaces but you focus on real situations on what’s actually there on the street or site this is a really powerful way to take your presentations to the next level this method is ideal for these urbanism projects and whenever you ain’t got on time to model a 3d the workflow can be applied to any type of project so let’s get started shall we alright so as I said this video shows you a process it took me roughly two hours to complete it and it doesn’t make sense to post it fully without spitting up so what I suggest and what I always say doing my videos here’s the player feature to slow down the video then you will be able to see all the steps on normal speed if you still can’t figure it out what it did go ahead and drop a comment down below I’ll be happy to help okay so I’m going to take you with me along the way in pinpoints some essential moves and tips for this type of visualization let’s get right on then so the first thing to do is to find your vanishing point usually the images from Google Maps have only one located in the middle using a brush I drew the lines converging to the center to find it don’t forget that the vanishing point must be aligned with the horizon line which is where the horizon is and also where all the heads from people will line up as you can see it is good to know the basics of perspective concepts then in a new layer on top of everything I painted a dot where the vanishing point is located this will help us along the way after that we can move on to the pavement for this project I intended to apply a unified floor throughout the whole street which allows the pedestrians to feel that they can use not only the sidewalks but all the street extension I used some Portuguese stones for that which is what we already have on the location this texture is part of the post-production texture pack released last week if you guys don’t know about that yet and want to check it out there will be a link available on the video description if you’re not using any of these textures just make sure you’ve got a high-quality and seamless image so that they will stack up a quick tip about this step is to convert the merged layer into a smart object this will allow us to go back into the transform box later on if we need to see all the elements that we’re going to add on the scene will need to be adjust on its values and colours to match the existing environment so heads up to that you can use levels curves or any of the adjustments up there to get the best result possible now with the flooring done it is now time for the side planes the walls usually for this type of image you want to have a good base without too much distraction so the viewer can focus on the design itself in this case I wanted to remove most of the nametags and vandalism you can do that in many ways for example with the metal doors I simply replace the texture just don’t forget to use a mask to hide unnecessary parts reapply the shadows and adjust the brightness to make it look right on the scene or you could use the clown stem to and Leslie you could also use a brush with a little bit of noise to just paint over we’re not trying to achieve an ultra realistic approach here so use the tools accordingly therefore a simple brush over was good enough for the result on the same topic of removing distraction go ahead and desaturate anything that might draw attention for example this son blind we now have a pretty solid base it really looks like a blank canvas just waiting for the art so let’s move right into it to be honest this next step is quite challenging at first but it is where we can start to really apply our design over the image we’re going to use the vanishing point to draw guidelines of any type of object that we might want to insert of course rectangular ones will be easier it is just like a normal purse pected drawing that we would do on the paper for example if you wanted to create an oval shape you would do inside a box alright we’re going to start with the concrete bench don’t forget that you always need to create a new layer to the guidelines you can actually be a unique one for all the guidelines you will draw on the file so that later on you can simply hide it to finish the image there is no right or wrong here I mean each person will have their own preference on the workflow but I like to paint each face of the rectangle in a separate layer so have more freedom to edit use everything at your head to create convincing objects I added a concrete texture on top with a multiply layer mode I also added shadows and even white contour to give sharpness to the bench you the subsequent objects follow the same route as the first one is just like a normal post production you know but this time we have the aid of prospective guidelines and we are working on top of a real image but that’s basically the same workflow that means that every object that you insert should have a proper space scale you can use windows people doors and other objects that are in the scene and that you know the size to give proper dimensions to what you were inserting a quick tip to do these straight lines using a brush is to left-click once and then with the shift key pressed left-click again on another location that will create a straight line just make sure to have your brush with a hundred percent on hardness you since we don’t have the complexity of the 3d software we can explore much more on unconventional shapes so I decided to insert this snake what I’m trying to say here is that of course a 3d model will make it much more realistic and have a better proportion but the way I see with this image is that we’re trying to convey an idea if this were to be in fact built the documentation drawings would be very precise and would guarantee the proper dimensions so I feel that in this image we can express ourselves much more loosely I drew this snake fountain with a mouse but with a drawing tablet about would be much easier a good idea to express intentions here would be to you for example draw something by hand on a paper scan it and drop it on top I bet the contrast between techniques would be quite interesting to see so from the start I wanted to turn this street into a colourful composition full of art graffiti and things happening to portray like the street was well occupied by the community so I went to Google to find some amazing graffitis that I really appreciate I wanted to include something from Cobra it’s quite mainstream now but I felt that his style would really work with this composition I also search for places I visited and liked for example like East Side Gallery in Berlin that is amazing and the Batman’s alley in San Paolo this step is all about creativity and composition now to apply these graffitis and drawings properly you’ve got to change the blend mode to overlay or multiply whichever works best and of course match the existing perspective ctrl T to enter the transform box and hold ctrl to drag the nodes to where you want after all the graffiti and art on the walls were done I went ahead and added a colorful pattern on the floor which really boosted up the mood of the scene so guys let me explain one thing as you can see I’m not going over all of the little details and that’s because I always do that on the tutorials if you watched some previous videos you understand how things are done here in Photoshop when the image is faster to do I have much more time to / and explained but when they bring images that took a lot more time to do I still want to make the video enjoyable for you but basically I use a workflow a non-destructive workflow that was already mentioned a couple of times and that’s what I teach very carefully over the Photoshop course and have explained in other videos as well so I feel that I don’t have to repeat the same steps over and over again and I can focus on showing you the process which in my opinion is what brings value to these videos from all the steps on this image I feel that inserting people is the easiest one as always place all of them with their heads lining up on the horizon line with the exception of kids of course then correct values and colors and most importantly add shadows as you can see the shadows on the scene don’t have hard edges so pay attention to that when adding yours if you’d like to know more about how to add shadows I’ve got a dedicated video towards this topic you should definitely check it out I’m going to leave the link on the video description now try to add people very distributed around the canvas they play a major role in the composition aesthetic also use them to indicate actions and how the space can and should be used you the last thing to do here is the top plane a couple of ideas came up to my mind all of them about hanging something between the two facades for sure if this was a night scene I would make a light hanging line I also thought about something like those sweets that have colorful umbrellas hanging then I decided to hang some colorful fabric pieces to filter the sunlight it was a quite tedious process and from all the steps this was the most lengthy one for sure but to be honest it was so worth it it really gave a unique tempest view to the street you can do this by hand using a drawing tablet or also import some sort of texture that has the umbrellas or hanging fabric but to get the perspective and the M is right I decided to do it myself using basically the pen tool and a mouse you now to finish the image as always I like to wrap things up tie the image all together with the Camera Raw filter if you wanted to add other types of filter this would be the time as well for example like grading on maps now that’s basically it as you can see we’ve come a long way since the rock Google Maps print screen right the final result turned out very differently from that doe looking alley so if you guys enjoyed or learn something don’t forget to leave a like also if you do something like this yourself in the future please send them over my Instagram at all graphics I would love to see the before and after and share over my insta stories and again don’t forget you slow down the video if you need to see it exact steps and drop a comment below with your questions and there’s one last thing that I wanted to talk about that here on YouTube analytics I have access to where my views are coming from and I saw that over 60% of you are not subscribed yet so by any means if you somehow enjoy the channel and have learned something over the past videos don’t forget to subscribe that encourages me to keep creating this free youtube videos for you alright so that’s it thank you so much for watching and as always I’ll see you over the next video bye


23 thoughts on “Google Maps and Photoshop – Designing better streets

  1. But how do you increase the sharpness of the image, as if you print screen it will only be 72dpi and if you want a bigger size let's say A3 it will be blurry?

  2. Sensacional o vídeo, a utilização de grafiteiro brasileiros ainda. Com certeza vou tentar utilizar essas técnicas nas apresentações de projeto arquitetônico na faculdade.

  3. Demais cara! Estava aguardando esse tipo de conteúdo. Muito bom pra representação de ideias de Ruas Completas e Urbanismo. Grande abraço!

  4. Was working on something like this last month. Got stuck in the process. Now, I have a clear idea !! Thanks a ton, going to work on it again ! 🔥❤😃👌

  5. Amei muito o vídeo! Amo o jeito como você mostra inúmeras possibilidades! 😍👏🏻🙏🏻
    Parabéns e muito obrigado por compartilhar o que sabe!

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