20 thoughts on “How Terraria Makes You Feel Like A Master

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  2. I would really love to play Terraria but I honestly don't "get" it. When I turn it on I just end up confused because there's no tutorial or anything that tells me what to do or how to progress. I've never played Minecraft and I am busy enough that I don't want to spend all my time gaming figuring out how to enjoy the game.

    Any advice appreciated.

  3. Skyblock modpacks are sort of a bad example because they flip this on its head. With most of modded minecraft, they take a feature or mod that makes you feel powerful or clever in some respect and drag out its access to create a false sense of satisfaction when you finally "unlock" it. This becomes glaringly obvious when you have played more than one pack and have already solved the problem at hand, but the solution has been put further out of reach to artificially lengthen play time.

  4. I liked how you showed dark souls as an example of mastery, as i think thats nearly all of the game value comes from that factor. Hearthstone not so much. Not that it doesn't take some skill, but you don't progress via skill, you progress via repetition. Completely daily challenges, coming back and ranking up, repetitive action gives you external rewards, which drive progression moreso than internal rewards. Especially since hearthstone seems really keen on random effects right now, which diminishes the positive effect of skill

    I really enjoy how terraria utilizes player creativity so much. It's a really good point for proving it to friends who might not understand that too. I encounter people who are bashing their head against the wall frustrated that they cant do something. And I come in and say that terrraria really really rewards proactive gameplay and effort in setup, and show them how to modify their environment such that the task is easier. People will spend hours trying to "find better weapons" without even thinking about other ways to solve problems. And I like how terraria discourages that behaviour

    This very phenomenon causes some people to give up too. They're very used to more linear games and don't know how to think outside the box, so they blame the game instead of themselves and conclude its not possible

    This is one element that is important in an rpg that makes terraria, in my opinion, have the best combat out of it, minecraft, and starbound. But all of those games, in my opinion, are the best in their field at creating mastery in the player. Those games are all about mastery of game mechanics and doing crazy things with that. Imo wiring type things increases potential mastery dramatically

    This video touches on something thats very important to keep in context when playing a game: winning is not the goal. If winning were the goal, you wouldnt play the game at all, and then you'd already be done, in effect completing the game. The point of games is to cultivate an enjoyable experience, you and the game are on the same side. Many people seem to forget this and get frustrated at the game or the self for not being good enough. When in fact, there is nothing to be good at that matters, except enjoyability. Being bad at a game is not about having low skill, its about having a bad attitude, as the point of a game is not to complete a task that needs to be done, but to enjoy the process

    6:54 Just to spread some knowledge, thats not how you use the word comprise. Comprise is like compose but used in reverse. Saying a heart is composed of cells is the same as saying a heart comprises cells. You were intending to use the word compose there, it's a common mistake these days. And I draw the line between syntactic mistake and linguistic evolution at functional use. There is no functional use of shifting the word comprise to be a duplicate of the word compose and thus is is a mistake and not a modification

  5. yoyos man.
    the knockback is always away from the player, so if you get the yoyo behind an enemy you can get like 10 hits in rapid fire.

  6. I’ve never got past the initial “tutorial” for years. I just recently really started to play a month ago, and holy cow you make some good points

  7. What's the game at 1:04 called???
    Been trying to remember the name since i first played it on an n64 emulator…

  8. Regular player: if this boss is fast, I should find a way to go faster or avoid the attacks!


  9. I don't get how designing a game to defeat the player on their first time is good design. I quit Terraria after beating the big eyeball after 4 attempts exactly because I knew it was doing that. Making the player feel powerless and outmatched can be a good thing if you incorperate it into the game specifically as a means of making progress. But Terraria doesn't do that, it straight up walls you with no mercy and prevents progress, and expects you to either destroy your skull against it, or turn away from it after trying. It's the same exact idea as just memorizing patterns, but instead of patterns, it's a whole fighting concept in general, which is even worse.

  10. yeah, well thats just so true, thats exactly what i love to do in games, and in terraria ive spent 1470 hours, though usings mods as well.

  11. i totally agree when you said that upon fighting the wall of flesh you think its the last boss and you have done all what the game has but then, HARD MODE

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