Iluminación Interior en VRay y Maya I con Luz Diurna ? Realista! Tutoriales Español – MayaTubers

Iluminación Interior en VRay y Maya I con Luz Diurna ? Realista! Tutoriales Español – MayaTubers


♪ ♫ Subtitles by Carlos Álvarez V. for MayaTubers
*^_^* if you will found any error into the subtitles please write to [email protected] Thanks!
♪ ♫ music of the intro ♪ ♫ Welcome back MayaTubers !! to the first good lighting tutorial with V-Ray and Maya, ★ When V-Ray Next or 4.0 for Maya comes out I’ll do a new and improved tutorial ★ How to iluminate an interior room with daylight, UPDATE 02/30/2018: ★ Sorry because this is because this is one of the first tutorials!! ★ ★and it has audio errors, vocal expression, conceptual and it’s very old, but I’m promising to make a better and more current one with VRay Next 4.0 for Maya★ ★ Subscribe and Activate the bell, which is already Autodesk Maya 2019 + VRay Next 4.0 ★ END-UPDATE you are going to have a realistic quality with this lighting. I put it here! For example … and will be changing little by little until we reach this point, at this point we will arrive ! This would be the result that can be achieved with this lighting base ⌚ … I’m sorry I talk too much hehe …. ⌚ this lighting is the base of a good realistic render ⌚ … I’m sorry I talk too much hehe …. ⌚ If you learn this tutorial well you can reach this result with good materials and 3d models I created this tutorial, because Maya’s information with VRay theren´t !! and the tutorials that there are are bad and old … and this do not interest … Then I hope to be a pioneer about Maya and VRay I can try to help everyone. do not miss it and follow step by step. See you inside of the tutorial! ☺ … I talk about the bad audio and the sick that I have …
the tutorial starts at 04:00 minute ⌚ … I thank the subscribers and followers …
the tutorial starts at 04:00 minute ⌚ Check you that this scene is raw, it has nothing of V-Ray you will learn to create the base lighting, for any hyper realistic interior render with V-Ray and Maya and you will only have to add textures and 3D elements such as furniture and little else We are going to select the Render V-Ray engine
And we are going to define a resolution for the tests i low the resolution so that it takes less time to render, but to maintain the pixel ratio of the full HD and you have turn on if you have not activated the VRay VFB, VRay Frame Buffer, it is very useful to modify values this is VRay rendering viewer has many post production tools, glare effects and many more … I’m going to activate this to keep the steps of the tutorial and go comparing later, I delete my tests. Now let’s create a camera and find a frame to our liking for the final render Menu>Create>Create Cameras>Camera my scene is very bigger, you have to scale the camera to see it well, Sorry *cough rename the camera to RenderCamara=*RenderCam into english now is when I spend a lot of time framing the camera haha my apologies was my first important video I recommend going to the minute to see the final frame haha
07:00 ⌚ – I accelerate the video a bit (▶▶ x2) we have to block the camera, we select the camera of this view with this button here and we select everything except visibility, and click with MBR>Lock Select – in Maya +2017 there is a button for this. let’s set up the VRay rendering engine a bit I’m going to change the Image Sampler to Adaptive in VRay 3.10, but in higher versions it’s Buckets It´s the best method for static images and uses quadrants to generate the render, but it will need many CPU cores here we define the minimum and maximum of the Sample, we are configuring the antialiasing of the pixels copy the values that I use if you are beginner, and then when you finish watching the tutorial you can try other values I leave you a beginner tutorial to learn how to illuminate with 3 lights, like a photography studio, right? I’m going to do the first render and that way you can see the progress and see how rendering the Buckets the menu is activated and deactivated from the VRay Setting, search the VRay UI, they change it according to the version of the VRay … we are going to create a Sun with VRay Sun, and we are going to perspective to give an angle to the Sun so that it emitter light through the window TIPS: never modify the intensity of the sun, it´s only for experts or night scenes hehe I like it there! let’s launch a render to see what the sun looks like !! We are going to see the RenderCamara it´s correct ! we only see sunlight on the objects with which it collides, I save it and compare it with the previous one that has a default light similar to Maya ViewPort 2.0 hehe Why do we only see the Sun ?, because it we needs to activate the Global Illumination or GI, so that the light bounces we activate it from the VRay Settings
The best configuration is Brute Force + Light Cache BBrute Force or BF, performs the best calculation of global lighting, only one drawback is the contribution of noise and the increase in rendering times later I explain how it is solved, but to start we will use Irradiance map which is faster well you change it to Low, but this generates an erroneous calculation of GI but decreases the render times and this is good for the tests change the Light Cache=750
and the PreFilter=10 we go back to doing another render to see the difference, a big difference because the light will bounce inside the room a great improvement with just activating the GI, it’s not what I’m looking for yet but we’re doing well, I compare renders Let’s go to the next step, configure the RenderCamara to a VRay Physical Camera and apply a VRay Mtl to everything just have to indicate that this camera is of VRay
Attributes>VRay>Physical Camera We just have to activate it and indicate the following parameters, I leave a tutorial here where I explain them well ☝ F/number to 5=+ light and the ISO to 350=+ light. (Ops! Error changing the Shutter Speed), let’s launch a render (It has less light because I change the shutter speed and as the shooting speed increases, less light enters the lens of the camera haha), After a while I realize the error, haha
while I show you the difference of the linear render this image is 32 bits and it is very good for post production since the pixels have a lot of information but if I save the render the dark image will be seen and I want the clearer image to be saved. unused the color space sRGB from the VFB
How do I solve this problem? it´s very simple, we go to the Settings of VRay>Color Mapping, modify the following parameters I deactivate the affectation to the background, and to solve the color space sRGB I have to change the Mode: change the Mode to: Color Mapping and Gamma
and the problem is solved, now the render will not look so dark we do a render and I have deactivated the Color Space sRGB from VFB and it does not look dark as we saw it before. Solved let’s work with linear workflow, go to activate it from the VRay Setting in Color mapping advanced Remember: in the lighting tutorial with 3 points of light, I said that linear workflow did not work, but it was to avoid complicating that tutorial more hehe really yes works, and now you already have more knowledge of VRay ☺ – We activate it will appear a message that will be ignored blah blah blah, nor case if it works but that message always comes in all versions of VRay haha … let’s create a sky in the sun, it’s similar to a Light Dome with HDRi, Create it since either from there or from the menu that sky is linked with the sun automatically, let’s do a render to see the difference is improving, but the calculation of the GI is not quite correct, we see some spots in the shadows but before we will apply a neutral material of VRay Mtl to all the objects of the scenes, see you the video. we leave a neutral gray color similar to the one it has by default, but a little lighter at 80% I do another render to see the difference, when putting a base material of VRay … I talk a lot .. I remind you that with the VRay Next for Maya I will make a new version of this tutorial … Go to the minute 17:30 ⌚ This lighting system needs a reinforcement and will help reduce render times we go to the perspective view and we will create rectangular lights of VRay for reinforcement TIPS: we never modify its size with the scale tool, but in the Size U and V of the light options, ok? we modify the size of the light, we orientate it and place it as seen in the video. TIPS: I show how to rotate at specific angles by pressing the J key or from the options of the rotate tool… We place the light very close to the window but from the outside it and adjust the size as seen in the video. I’m going to do a render to show you the next error,
we will get better lighting but where the rectangular light is, it does not let sunlight in and we do not see the background the rectangular light is independent of the sun’s lighting system, to solve it we could 1st Solution: i make the rectangular light invisible but it´s remain independent, well let the sun pass and now see the background 2nd Solution:activates the Skylight Portal because this option helps the sun’s lighting to put more light inside or try Simple Skylight Portal too, and both lights work together, but the boss is the sun hehe render, we are already approaching an interesting result, but we see a lot of noise when using Low in the Irradiance Map we generate noise that we can improve when climbing the Subdivisions of lights let’s change to 64 subdivs in all the lights this will increase the render times a little et’s put the other 2 rectangular lights that are missing, duplicating the one we have already configured, watch the video let’s modify the parameters of the camera so that more light enters the lens we also disable the vignette effect to remove that black halo I’m wrong again in the video I tried to change the ISO so it has more sensitivity to light but change the Shutter.Speed haha, I do not realize the error … and I dissimulate haha the image is missing resolution, you see the windows not are good… still have low light, (I don´t know.. what was wrong haha), and under the F / number to 4 .. I’m desperate haha I return to raise the value of the Shutter Speed thinking that it is the ISO hahahahahahaha XD, pls kill me !! haha ignore this part because I’m desperate to find out what I’m doing wrong haha OMG !! I already found the error !! haha forgive me! the problem is that I’m not modifying the ISO but yes the Shutter Speed haha I fix it quickly change the values and apologize haha okay? OHHH! Now, yes! haha if you modify the shooting speed is the value is to reverse Shutter Speed with a value
low=+ light and a high value=- light, this means that if the shutter speed is faster=high value=less light is allowed to pass through the camera we are already approaching a good result, but there is a lot of noise and the corners do not have much definition it´s need more will improve quality. How is it given more quality ?, but before we create a spherical light with a warm tone, radius 2, temperature 2500, intensity 250, segments 32 TIPS: if we low the intensity you can see that there is noise in the sampler, but if I increase the Subdivs to 100 for example now the noise of the light disappears, it is a way of seeing that the light is well configured, (this not works in VRay 3.3 ~ 3.6 by the moment) i put again the intensity back to 250. Since my scene is bigger it is x100 more I quickly place the spherical light on the lamp as seen in the video. (ah don´t forget to make the light invisible) We will configure the VRay for a productive with a little bit more quality render but will increase the render times TIPS: If you see errors in the render, such as black spots, strange brightness on the edges or etc … it´ll solved when working with Brute Force, which is the mode that best calculates the GI in VRay, but adds a lot of noise and dramatically increases render times, pauses the video and returns when finished the quality has improved a lot with a very correct calculation How do we solve the lack of definition and eliminate the noise? (in VRay 3.60 you can use the denoiser hehe) we could use a VRayDirt in a render element and create an ambient occlusion or directly from VRay, by activating the Environmental Occlusion, with a small radius and 64 subdivisions and intensity 0.500 let’s make a render only of the corner with the limit Region you can check that it will be more bit defined let’s compare both render, we see that we have subtly improved the definition in the corners I’m going to show you a final configuration to eliminate the noise of the GI we can increase the Subdivs of the Brute force to 128, but I recommend 64 and in the light Cache for a Full HD image I recommend 1250 in the Subdivs We increase the ISO from camera to 375 ~ 600 for more light TIPS: you can save this VRay configuration using the Maya Presets and you already have it for other interior scenes with the name, carlos is crack, (hihi) ok? so you will always remember this tutorial hehe ops! Remember that you can not have the names in maya any spaces, because you put a _ or – half and ready! When you want to load the Preset, you give it here and here you have the Carlos_is_a_crackk… 😛 haha I think I don’t forget anything, I’m going to go over everything … I’m going to pause the video and i will come back to finished render.. Here you can see how the render times have been increasing little by little Render w0w it has taken less time great! 2 minutes hehe I’ll do the comparison !! it is seen with a little more light by the ISO and most importantly with less noise by the Subdivs IMPORTANT! to improve the quality you will have to decrease the value of the Adaptive Threshold to 0.004 for example and increase the subdivisions and resolution to full HD 1080p, ok? and now you can see the Ambient Occlusion is more define I’m going to leave you with the final render in 1080 p and I will put the final values in the image but before I show you what can be achieved with this base lighting, look at the renders of facebook it’s the same lighting but with textures and materials, it looks great ehh the only thing that has 3 light of reinforcement.. same to the light of the lamp of this tutorial someday I will explain how to get to this, but only if many subscribers write it in comments of this video hehe So MayaTubers !! I leave you with the render final !! give me a LIKE if you liked this video tutorial and SHARE IT!! don’t forget to SUBSCRIBE to the channel and until the next MayaTubers !! a hug 😀 ♪ ♫ music SUBSCRIBE ♪ ♫


48 thoughts on “Iluminación Interior en VRay y Maya I con Luz Diurna ? Realista! Tutoriales Español – MayaTubers

  1. hola, una pregunta. crees que con mental-ray se pueden conseguir renders con una calidad parecida?. a ti no te gusta el mental-ray?

  2. Yo seguía a un youtuber que hacía tutoriales de Maya en español, pero en sus últimos videos empezó a hablar en inglés…el dijo que en español no le era rentable…me desuscribí….van quedando muy pocos canales de Maya en español.

  3. Muy buen tutorial. Esto es lo que necesitaba saber para tener buena iluminación en mis renders. He visto mi comentario del facebook del render de tu habitación jajaj Un saludo y sigue así!

  4. hola me alegra mucho ver este tipo de tutorial y el avance que ya tiene el canal, eso es sorprendente, una pregunta de casualidad no puedes pasar la escena sin luces para practicar la iluminación, espero también hagas un tutorial de exterior, felicitaciones.

  5. Video estupendo!! esos renderizados me encantan desde el primer momento que los ví y tu super talento tiene que salir mucho más a la luz jejej sigue así!!

  6. Muy chulo y interesante tu tutorial!! PERO!! a los que ni tienen ni la minima base como yo, que van hacer ¿¿?? jajajaja Un saludo Cracks

  7. ⭐ IMPORTANTE: Adaptative en Vray 3.10 ahora es Buckets en V-Ray 3.4 a 3.6 y VRay Next 4.0 – Un abrazo!! SPANISH
    ⭐ IMPORTANT: Adaptative in Vray 3.10 now is Buckets in V-Ray 3.4 ~ 3.6 and VRay Next 4.0 – A hug !! ENGLISH
    • Descargar or Download la escena en fbx not are full, no esta completa tiene © https://goo.gl/wSPf2q

  8. Muy buen tutorial Carlos! Me he decidido aprender Vray despues de tocar mental ray (muy lento a mi gusto) y Arnold (que me encanta pero queria probar algo nuevo). Espero sigas con estos tutoriales de interior y lo puedas dividir en partes, desde la iluminacion que fue este video, hasta el proceso final de shading, etc. También estaría excelente de exteriores. Sigue así! Saludos.

  9. Muy genial tu material. Apenas empiezo con Maya pero tus consejos en V-ray me sirvieron mucho para mejorar algunas cosas en 3D max. Me gustaría saber como te ha ido con Arnold en la versión 2017 de Maya y de ser posible, un tuto como este con ese motor de render seria GENIAL! Yo en particular te lo agradecería. Éxitos Carlos!!

  10. Gracias por compartir tus conocimientos, 😃 son de mucha ayuda,👍el renderizado te quedo genial, muy buen canal.😀😁😀

  11. hola tengo vray 3.5 y no me aparce la opcion de adaptive en sampler type en la configuracion del render vray , a que se debe esto ó que debo activar, gracias

  12. hola, carlos muy bueno tus tutoriales. quiero hacerte una pregunta, cuando queremos texturizar un interior o exterior, la resolución de una textura influye mucho a la hora de sacar el render. cual es la solución recomendad para una textura a la hora de integrarla al objeto ? ojalas hagas un tutorial de como hacer texturas con su bump y detalles de texturas para hacerlo mas realista. saludo!

  13. Muchas gracias por el vídeo, Espero con ansias el tutorial de textura y materiales de la misma escena.
    También me gustaría saber si te gustaría hacer algo similar con mental ray? XD

  14. Buen tutorial. Un apunte sobre la rotación (por si a alguien le puede resultar útil): Si mantienes la tecla J presionada al rotar un objeto, hace la rotación relativa sin necesidad de activar la opción.

  15. Hi, my Maya 2018 doesn´t allow to change the subdivisions in Brute force GI, do you know how I can edit?

  16. Hola! Lo primero de todo felicitarte por el contenido bueno y de buena calidad que tienes, nos salvas la vida a muchos de nosotros. Bien, mi duda gira entorno a cuando explicas lo de los pases de render para postpro: ¿Vray necesita ir guardando los diferentes pases de render para sacar un render final (Ao, Zdepth, etc) ? Es que en la parte que explicas lo de los colores RGB me he perdido, te dejo mis dos ejemplos para ver si me puedes aclarar como se tendría que ver:
    1 -> Con el boton RGB Desactivado https://gyazo.com/8bf4fd6e4df17abb30cf02deaa012ea3
    2 ->Con el boton RGB Activado https://gyazo.com/19520034eb2cebcdf9b70ff74771c75c

    Por último quería comentarte si has pensado alguna vez en hacer algun curso en Domestika, explicas muy bien con un contenido claro y conciso, yo estaría dispuesto a pagarlo!!

    Espero tu respuesta

    Muchas gracias y un saludo! 😛

  17. hola carlos como va,veras,hice una escena siguiendo tu tutorial con luz diurna y cuando active el oclusion desde el render settings todo fue bien,pues he seguido otro tutorial tuyo de un estudio render pero cuando activo el oclusion ambiente este parece no hacer nada,la pregunta es si con luces rectangulares hay que tirar un render pases de oclusion.un saludo

  18. Hola, sabes que cada vez que intento sacar un render me salta este error:

    // Rendering with V-Ray… //
    // Rendering Completed. See mayaRenderLog.txt for information. //

    y no me renderea nada ¿sabes que es? estoy desesperada nunca me habia pasado antes 🙁 ayuda

  19. My room is becoming too bright after inserting the vray sky. Can it be becuase my room is smaller than yours? If my room is smaller do i need to lower light intesity / iso, increase shutter speed etc?

  20. man i request u , if u do tutorial in english spanish people will also understand
    but most of the people dont understand spanish in other countries

    i request u to do tutorials in english

  21. Hola Carlos! Te escribo aqui porque es lo más parecido que he pillado para lo que quiero hacer. Básicamente quiero lograr que la luz pase a través de un vidrio pintado (como los de las iglesias o catedrales) He estado buscando pero no he pillado mucha información. Puse un plano en mi ventana con un material vray común y una textura de vidrio pintado. Tengo un rec light como skylight portal y un dome light para dar luz global. También tengo GI activado en mis seteos de render. Pero me quede atorada pues la textura no se refleja en el suelo. De antemano gracias por cualquier ayuda que me puedas dar!

  22. Carlos excelente video! Tengo una duda, al poner todas las luces y hacer el seteo del render todo va bien, a la hora te colocar texturas como por ejemplo un piso de madera lo que me pasa es que me salen muchos puntos blancos en el piso, he checado y según se quitan con el Clamp Output y el Subpixel pero no se quitan y se ven demasiado, hay alguna opción que me falte? Gracias por tus tutoriales

  23. hola Carlos,queria comentarte una cosa sobre la vidriera y es que tengo problemas con los fotones,no se si en esta escena tienes cristales en la vidriera pero en una que estoy haciendo tengo demasiadas manchas ,en mi caso estoy probando con un dome y una luz rectangular,la luz rectangular es la que me da problemas y digo problemas a los fotones(manchas)la tengo invisible porque en sky portal no me hace nada,imagino que combina solo con la luz solar,si desactivo los cristales las manchas desaparecen,pero si no ,he de subir los valores de los fotones demasiado y claro el render se va muy largo,el tema es que no se que estoy haciendo mal,o eso es lo que hay con este tipo de configuracion de luces,no se si me he explicado bien,un saludo

  24. спасибо конечно за урок, однако братан не уж то не можешь просто взять да показать настройки нужные без всякой херни что бы сделал и получил рендер

  25. Hola, una pregunta. ¿Cómo haces para manipular el Sol y que se alargue de esa forma? (min. 9:12) ¿Usas alguna tecla extra? Tengo maya 2017 pero no logro descifrarlo. Muchas gracias!

  26. раз уж ты учишь хорошему по maya vray я всегда буду следовать за тобой!

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