Live Home 3D for iOS Tutorials – Making Split Level Houses

Live Home 3D for iOS Tutorials – Making Split Level Houses


In this video we will cover specifics of making
split level houses. The principle of creating split level houses
is identical for Mac, Windows and iOS versions of the app. Once you master split level for
one version, you will easily create them in others. The story height is controlled via the Building
Properties tab of the Inspector. Unfortunately, we do not have the ability
to change it for each room individually, but there is a walk around through the usage of
2D tools and Object Properties tab of the Inspector. Let’s consider the first case, when two
rooms are adjacent one to another, but there is a small difference in their levels. Use the Project tree or simply tab on the
floor to select it, then open Inspector Object Properties tab and change the elevation
to a negative value. Now, select the ceiling and change the elevation
by deducting the same value to compensate the difference. Then remove moldings for each wall individually. This can be done through the Object Properties
tab of the Inspector. To speed up the process and remove all mouldings
at once, select an entire room on it on 2D plan. After that we paint the lower part to match
the color of the rest of the wall. It is important to know that you may lower
the floor as long as you have a foundation underneath. If you need to lower it deeper, simply make
the foundation higher using the Building Properties tab. With this technique youcan create something
similar to a house model 2 in our Template Gallery. What we have here are two rooms sitting on
a foundation which equals 80 centimeters. The floor in the garage was lowered to a ground
level. With this technique you can create something
similar to a House Mode 2 in our Template Gallery. Let’s see what other techniques for making
split level houses we have. If the difference in levels is bigger, you
will not be able to compensate it with the ceiling and floor elevation controls. This is when Ceiling Opening tool in 2D view
comes handy. Say, if you have a room with the height of
4.5 meters and another adjacent room which height is 3 meters, here is what you should
to do: create two rooms with the lowest room height,
in our case 3 meters; use the Building Properties tab of the Inspector
to add a second story with the height that equals the difference between room heights,
minus the slab thickness: 4.5 – 3 – 0.20=1.3 – create a ceiling opening to merge lower
and upper rooms to create a single room with 4.5 meters height. Note that you need to be on the ground floor
to create this opening. All we should do now is remove the moulding
for each wall and paint slabs. Another scenario with split levels is when
you have two adjacent rooms with the roof above them. Something like that. Here is what you can do to create such house: Create two rooms on the 2D plan. Using the Building Properties tab of the
Inspector, add a second story. With the help of Straight Wall tool add
a missing wall between two rooms on this story. Add an Autoroof (we’ll use Hip roof as
an example). Select the room which should have a lower
roof, then using the Object Properties tab of the Inspector change the type of its three
walls to Loft. The adjacent wall should remain as is. Make
sure the loft walls do not intersect with it. As you can see in 3D, the roof appeared only
above the room which does not have loft walls. To add it for the second room: Add an Autoroof on the current story. Switch to Object Properties tab of the roof
and set the necessary elevation for it. Here we go. If a part of the roof appeared inside the
adjacent room, you may remove it by reducing the Overhang volume. The possibilities for roof editing are almost
endless, especially if you have access to Custom Roof tool in Pro version. But this is a story for another tutorial. Well, that’s it for our short tour on split
level houses.


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