Photorealistic Interior Lighting Tutorial – part 01 – 3dsmax & corona

Photorealistic Interior Lighting Tutorial – part 01 – 3dsmax & corona


Hi Everyone! If you like the tutorial please don’t forget to like and subscribe 🙂 First we are going to create the floor and walls with rectangle tool Let’s create the walls with line tool use outline to thickness of wall i make 10cm for the wall thickness then extrude the line. I make this 3 times:
first 90cm, second 140cm, last 50cm select segments and connect them 4 times to create windows holes… use bridge tool to connect 2 faces and close the top of windows and door let’s create the windows with rectangle tool and than edit them with edit poly… create spline tool and use profile plugin to create baseboard use floor generator to create realistic parquet floors let’s create windows with rectangle tool and give them 1cm thickness that’s all for modelling! Create basic materials with Siger Shaders Plugin


6 thoughts on “Photorealistic Interior Lighting Tutorial – part 01 – 3dsmax & corona

  1. hi sir, i learned lot your tutorial thank you so much, sir you used profile plugin for skirting please send me link,

  2. sir i am thankfull for your tutorials, sir please make highress building modeling from CAD elevation or plan or like profational.
    thank you.
    Regards, ali asghar.

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