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Designing Screen Interfaces for VR (Google I/O ’17)

Designing Screen Interfaces for VR (Google I/O ’17)

CHRIS MCKENZIE: Good morning. Welcome. Hi. I’m Chris McKenzie. I’m a UX designer on Daydream, Google’s virtual reality platform. In the leadup to releasing Daydream last year, our team faced many challenges. And one of those challenges that was particularly tricky was designing for screens in VR– making sure that text was easily readable, that […]

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