Twinmotion Interior Rendering Tutorial

Twinmotion Interior Rendering Tutorial


What’s happening ladies and gentlemen, this is Minh from Architecture Inspirations. Today I’m going to show you how to create a Daytime Interior Rendering in Twinmotion There are two ways to import a Sketchup model, you can use the Import Menu inside of Twinmotion, then select a model you that want to import. Twinmotion supports lots of different formats, but I since I’m using Sketchup, I can use a Twinmotion Plugin as well. You can get the plugin by going to this link here. Before I export, I will make some changes to the export settings. First I will set the collapse to none, this will be important later in the video Next, I will uncheck Exclude objects smaller than 0.1m because if you turn this on then small geometry in your model will not export correctly to Twinmotion. Once you’re ready, click the “See in Twinmotion” button to export the model to Twinmotion I will choose the New Project option. It will take a while to import, depending on the size of your model. The first thing I do after importing, is setting up the camera view. To do that, click the media button. Then click on “Image”, and click here to create a new image. Now you can adjust the view. I usually start with the Time of Day, which will affect the sun and lighting of the scene. If you click on the More button, then you can change more settings. Such as the camera settings. I want a really high quality image, so I will set the Output size to 4K For the Field of View, I will change it so that the camera is not too wide. Vignetting will make the corner of the image darker but I don’t want that so I will set it to 0. Next, I can click here to go back to the previous menu, and choose Localization. Here you will see a map, where you can choose the location of your project, this will affect the lighting of the scene. I will choose somewhere in the US. And here you can choose the month and the North Offset Which will change the North Orientation in your model. I will set mine at 90 degree Next is Weather, which I will cover in more detail in another video, but for now, I will use it to add some Clouds to the scene Then let’s move on to Lighting. Adjusting the sun slider will change the contrast between the sun light and shadows. The next slider will affect the ambient brightness of the scene You can adjust the White Balance to make your render cooler or warmer. GI, or Global Illumination affects the way light bounces around your model Since this is a daytime rendering, I’m not going to use the Moon Power slider. Next, you can adjust the Shadow distance, increasing it will soften the shadows, while decreasing it will sharpen the shadows. If shadows in your scene has weird artifacts like this, then try increasing the shadow bias a bit to fix it. Finally, Ambient Occlusion will that darkens the corners in your model to make your render look more realistic. Next I will go to Visual Effects In the color gradient category, I will change the contrast and saturation a bit to make the image look better. Now that I’m happy with the lighting of the scene, I will start editing some materials. To start, Click on this eyedropper tool here, and select a material that you want to edit. Adjusting materials is very straightforward, you can adjust the reflection to make it more reflective like so. For metal materials like this one, you can increase this slider to 100% to make it metallic. And if the material looks too dark, then you can change the color here. There we go, now just repeat this process for other materials in the scene Twinmotion also has a built in material library, just drag and drop a material from the library to your model to apply it like so. Remember that if you can change the color of the materials within the Twinmotion Library too. The scale slider is also useful for adjusting the size of your material. Here I have a small rug, but I want to remove it and use Twinmotion’s asset instead. You can see that deleting it from the asset list on the right side does not work. This is because I used the Sketchup Plugin to import the model So back in Sketchup, I can remove, or hide the object. And click this button again, then it will update it in Twinmotion. Pretty cool huh? Now I can look for a rug in Twinmotion and add it to my scene. You can use the different tools here to transform the object as needed. The Carpet material in Twinmotion actually looks really good If your custom materials have maps such as Reflection and Normal maps, then you can import it into Twinmotion like so I will show you how to do this in more detail in another video. Sometimes, you want to change a material of a specific object instead of replacing all the materials like this. To do that, click and hold this icon, and change it to Apply material to object. Then you can apply the material to a specific object like so. Note that this is only possible if you used the “None” or “Keep Hierarchy” options for the Collapse setting when you import. There we go, when you’re happy with the scene, you can go to export, select the image, and click export, then select a folder where you want to save your render. And that’s how you can render an Interior Scene in Twinmotion. If you want to get Twinmotion then go to this link here. Make sure to get it while it’s still free. And that’s all for today guys, leave a like if you enjoyed the video. Comment below and let me know what you think of this software. Stay inspired guys. And I will see you. Next time 😉


8 thoughts on “Twinmotion Interior Rendering Tutorial

  1. Hey man thanks for this tutorial
    I am running into an issue with twinmotion
    Whenever i go to localize option the map doesn't show up any idea what might be the issue

  2. I think Twinmotion has some really cool capabilities, like the gumball and iteration with singular objects, It's wheater effects, reflection probe (which grants really cool possibilites for interior rendering while clipping a wall)… It lacks a little on it's interface, it's all hidden and hard to find at first. But the major problem is it's output rendering quality… It's way behind Lumion and Enscape, for now…

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